Arts Learning
Arts Learning
The Immersion Program.
Julie Andersen: Eagan Art House Executive Director; Bethany Brunsell: Music teacher, performer; Shelly Chamberlain: Minnesota Council of Nonprofits Operations Director; Marisol Chiclana-Ayla: Artist, Board Chair at El Arco Iris; Jamil Jude: Theatre artist; Tricia Khutoretsky: Public Functionary Curator and Co-Director; Peter Leggett: Walker West Music Academy Executive Director; Dayna Martinez: Ordway Center for the Performing Arts; Coleen McLaughlin: Arts Midwest Director of External Relations; Tom Moffatt: Silverwood Park Supervisor; Osman Mohamed Ali: Somali Museum of Minnesota Founder and Executive Director; Kathy Mouacheupao: Twin Cities Local Initiatives Support, Corporation Cultural Corridor Coordinator; Adam Napoli-Rangel: Artist; Heather Rutledge: ArtReach Saint Croix Executive Director; Djenane Saint Juste: Afoutayi Dance Company Founder; Andrea Sjogren: Hopkins Public Schools Youth Programs Coordinator; Dameun Strange: Composer, Performer; Melissa Wright: Twin Cities Public Television.
Erica Lee: Education; Maya Weisinger: Community development, community education, marketing; Linda Scott: Artistic, education; Crystal Brinkman: Youth programming, artistic; Christian Novak: Fundraising, marketing; Nadine Sehnert: Youth programming, artistic; Mike Newman: Education, organizational development; Heather Beal: Fundraising, audience development, organizational planning.
ACHF Arts Education
Across two cohorts, a total of 40 individuals participated in the Immersion Program and created 8 digital game prototypes that were presented to 300 Test Run attendees. Surveys completed by individual participants at the end of the Immersion Program indicated that 90% are satisfied with the program, 90% will continue to pursue digital games after the program, and 75% are on track to reach progress milestones in their continued pursuit of the medium within one year of program completion. The Immersion Program will be evaluated through application count, participation count, post-session feedback surveys, six-month milestone surveys, 5-year benchmark surveys, and Test Run audience count. Counts will gauge continued interest and engagement with the program from participants and the greater community, while surveys will assess participants' in-program and post-program growth, session effectiveness, and if there are program areas that would benefit from further iteration.
During the two cohorts of the Immersion Program during the grant period, 30 emerging game makers created six digital game projects that were presented to 132 attendees at the Test Run exhibits. The games are playable at bit.ly/TestRunS2017 and bit.ly/TestRunW2018. Participant surveys show that 93.8% were satisfied with the program and that 81.3% will continue creating digital games.
Other, local or private